Showing posts with label images. Show all posts
Showing posts with label images. Show all posts

Monday, 2 February 2015

Crowdsourcing Images and Flavour Text

I'm sure most of you will have noticed that in general the descriptions of events in trap quest are brief and to the point. This is a mixture of me not wanting to dedicate too much time to event depth when I could be increasing the variety, and also because I'm not very good at it. Thus if any fans would like to have a go at writing better versions of some of their favourite (or least favourite) scenes then I would by all means consider replacing the current text in the game and give you credit on the blog and in the credits in the help menu.  Anything you want to send me should be sent to aika092@gmail.com.

"Scenes" should in general be only 1 - 4 short paragraphs at most (this is a roguelike after all) but further depth can be attained by having varied text of what happens or how the player feels about the situation depending on whether the player is a bimbo yet or a hundred other tracked variables.

In my own opinion the scenes in most desperate need of more variety and quality are:
  • All the different birth scenes
  • Masturbation
  • Ongoing sex messages, currently limited to things like "The (NPC) is still fucking your (orifice)!"
On a similar vein, there are some images that lots of people agree are in need of changing and if anyone has any superior images they should send them to me.  Feel free to send me any and all suggestions but most notably:

Male player starting face.  Needs to be:
  • Not quite as feminine as bailey jay but
  • Still relatively androgynous
  • Caucasian
  • Black hair
  • Preferably stereotypically attractive
  • Bonus points for also being able to provide a version with some light feminine makeup
Or since I'm a huge nerd if anyone can photoshop this image of a merge of the three leading characters from Harry Potter to have fully black hair and the extra bits removed I'd love to use it:

http://i.imgur.com/4ahmcu1.jpg

Images of extremely massive breasts and bellies that look better than the current ones:
  • Caucasian
  • As few scars, stretch marks and other blemishes as possible
  • Bonus points for no clothing visible
Royal Guard:
  • Lots of flexibility here, just as realistic and manly as possible
And finally, male ass images of all sizes:
  • Caucasian
  • Rear view
  • Asshole visible
  • Penis visible
  • As little ass hair, leg hair and ball hair as possible in that priority order
  • No clothing visible
The more of this stuff I get from you guys the less time I spend finding them myself and the more time I spend actually coding! :)

It may also interest you to know that I have a couple of lovely volunteers hard at work at trying to get a drawn player image that changes over time, and some drawn NPCs.  I'll let you know how they get on when they tell me!

Thursday, 20 February 2014

Release 6 Version 0.5

A test release is finally here, along with some surprises I hope you'll all enjoy!

Surprise 1:  More coloured text
I recently found a way to get a couple more custom text colours.  I'm still experimenting with what colours the text should actually be, but I'm happy with my decision for now to use the colours to highlight monsters and items.

Surprise 2:  Ass images!
Yes yes you've all been asking for it, and I've been secretly working on this for a while now.  You can now all go and see what you think of my first attempt.  It's been surprisingly difficult to give a sense of ass size with a cropped image, since asses are only really 'large' when compared to the waist and torso of the owner.  But I've tried my best.  Ass images are all of females, and show ass openness and pussy openness.  You can enable ass images for males but this is disabled as default because, well, you don't have a vagina, so the image is lying.  Also you can disable the more gross gaping images that comes with high amounts of ass openness and pussy openness if you want with a separate option.

Surprise 3:  Images on the side!
This is an experimental feature based on the code in Scipio's example of how to create a realistic image.  I haven't done any of that clever overlaying stuff, all I've done is use the stuff on having a graphical window on the side.  I'm calling it an experimental feature because I think lots of people's screens aren't really big enough to support it and have it look nice.  And I'm not sure if everyone's interpreted supports it.  So it's defaulted to 'off' for now.

Anyway, go to the download page to grab the new version.  When you have your bug reports, please check if  they've already been reported then post them here rather than emailing me because I'm expecting there to be lots of common bugs - it's too big a game for me to test on my own in much of a meaningful way any more.

If there are any massive game breaking bugs, I hope they're found quickly because I'm away from my main PC for the weekend and so won't be able to upload a new version until Monday.

Hotfix bug fixes:
  • Couldn't turn gape images off
  • Cow print boots appearing regardless of heels already worn
  • Lactation wasn't actually soaking clothing with milk
  • At max breast size, flesh was replacing milk without forcing it to be lactated
  • Cowbell was attracting monsters, even friendly or sleeping ones, in a silly infinite loop
  • You could faint whilst resting on furniture and get stuck in a weird loop
  • With new milk production stuff, if white is a beneficial drink colour you can do some pretty abusive stuff.  So, now there is a 40% chance that the can produced by the milking bench will be cursed.
  • Mannequin putting scrunchie in hair triggered an error
  • Scrunchies, cow ears in hair prevented hair description when examining self
  • Ass image option displayed "OFF" instead of "ON"

To the people who have emailed me in the last few weeks, I really do apologise and will be going back through my backlog of emails in the coming week, and will attempt to reply to you all.

To finish off, here's a list of things I'm looking for feedback on:
  • Orifice soreness, hair colour, make up decay timings
  • New attacking system balancing issues
  • Humiliation - does it tend to max out even if you're always picking the less humiliating option?
  • Monsters are a bit better at chasing now, is it too difficult to escape?
  • Are there any verbs you tried to use but the actual verb the game understands is something else?

And finally, a quick list of stuff you shouldn't bother trying right now because it's not implemented:
  • Getting pregnant from the vines or tentacle monster
  • The hotel level
  • Preserving virginity
  • New stuff for Barbara
  • Meaningful interaction from characters you've had children with (just slight flavour changes at the moment)

Friday, 7 February 2014

So, I should probably release something soon

Hey guys,

Thanks for voting on the poll.  The very mixed results and the poor wording of the poll (that one's my fault) mean that I'll just choose a direction when I come to look at images again.  Eventually the game will probably have options for all of the above and you can each choose your favourite, although I'm a little worried about a  bloated filesize.  I have a few offers from people to draw art for me which I may end up taking up in the future.  By the way, sorry for the lack of email replies guys, I am really good at thinking "I'll reply to this later" and then the email getting lost amidst ones I have replied to.  I'll try to have a look back through lost emails sometime this weekend.

Anyway it's been a productive couple of weeks but I'm still way off what I wanted to have done for release 6.  Never mind that the hotel level is empty of monsters at the moment, but there are loads of donators requests still to do.  But obviously you guys want to play what I've done so far and as some have pointed out it's now early February.

So what I'm going to do, is for the next week (or two, we'll see), is perform some finishing touches that will make what I have at the moment a playable release, revamp attacking like I have planned to do for a while, and then I'll release a version for you to play with.  Think of it as release 6v0.5 or something.  As this isn't a full version of release 6, I won't implement undo prevention yet for non-donators.  But several of the other cheats (purloin etc.) will no longer be available for everyone.  They were only available when I compiled the game 'for testing' and from now on I will be compiling it with standard parameters.

To the donators whose stuff I haven't gotten done yet, I do apologise, it will get done, and I'm hoping / assuming you guys would also like to see where the game is at, even though your request hasn't been coded yet.

Cards on the table I have a lot of work to get on with over the next few months (final semester of final year of university!) but I will still have some spare time of course and will endeavour to do everything I've promised to do as fast as I possibly can.  But as you may have noticed I don't tend to rush my coding, as I value quality and want to be able to be proud of the final product.

So yeah, watch this space!

Love from Aika

Tuesday, 28 January 2014

Player Images

So a fellow dev has shown me how powerful the image showing tools are in Inform.  By using transparency and some clever base images, you can create a neat single image of a person.

The proof of this can be found in this gblorb.  So I could potentially use this technique with either lineart or real images.  I could probably end up doing both, but I'm trying to work out which to prioritize (assuming people think it's worth my time).

Please vote above if you haven't done so already!

Aika