Wow, I'm glad to see so many of you are excited about the silicone queen stuff! I've expanded it a tiny bit so let me explain how.
In keeping with the theme of the class outfit buffing dexterity, the outfit now prevents all red hair colour increases. This means that your hair will tend towards platinum blonde, which fits in nicely with the idea of the set.
Secondly, as the permanent make up stuff is still stuck in an unfinished and super buggy state with the tattoo machine in the hotel level, the silicone queen outfit has the added effect of preventing make up decay, and preventing make up resetting when you faint. I don't know whether this will get removed when there are other methods of obtaining permanent make up, but I guess we'll see how it affects the class.
Someone made an interesting point that the mannequin is now responsible for two different class outfits. I don't consider this to be an awful thing; I just see it as part of the 'meta' that if you are eager to actively obtain one of these classes rather than it just happen to you sometimes, then you will probably need to submit to the mannequin's whims and cross you fingers (and butthole). Assuming you're in an okay state in general, there shouldn't be too much risk in letting the mannequin paint your face, standing up and slapping it and then kneeling again, until you get the outcome you want.
Oh and by the way there will be one other way to obtain the first scrunchie, and that's reaching maximum hair length with extreme proportions fetish off. Granted, there aren't that many ways that hair length increases without wearing headgear, but there are some so it should be possible. There is one new way that hair length can increase - every now and then if a hair colour type is at max and the game tries to increase it again, it'll instead increase the length.
Finally onto what a lot of you are always clamoring about: when are you going to get to play this? Well I've got a few images to edit and add to the game and a couple more small features already coded that I haven't announced in blog posts yet but I'm essentially now into testing. Obviously there are still loads of features that people have requested that aren't in the game yet, and I'd like to apologise to any donators who that might upset especially those who have been waiting a long time, but I'm hoping that everyone is eager to try out the new release.
My plan is that the first time I manage to run through a game and not encounter a bug, then I'll package it up and release it leave it up to you guys to find the rest. It's quite possible at that time that there will still be some game breaking bugs, so if you don't want your first experience of the supercool new release to be encountering a massive bug just as it's getting good, I'd recommend waiting a couple more days (and I'll point this out when I upload the new release).
tl;dr expect a couple more short blog posts and then a release, hopefully before the start of next week.
Showing posts with label makeup. Show all posts
Showing posts with label makeup. Show all posts
Wednesday, 12 November 2014
Sunday, 13 October 2013
Makeup Changes
It's makeup's turn to have a revamp! This one is very similar to the hair colour revamp; makeup now decays every now and then so is less permanent. To make up for this, I've made two significant changes:
1) There is a new trap in containers that applies a level of makeup unless you succeed a difficult dexterity roll.
2) Makeup adds significantly more to your bimbo score than it used to. So as opposed to it being a negative stat that slowly increases but you can't get rid of without fainting, you should now consider it an even greater problem, but a temporary one.
I've also decided that your bimbo stat doesn't actually have enough influence in the game right now - it's actually nowhere near as big a problem compared to body weight, and the levels of your main stats like strength. So to begin to make it more of an issue, some monsters will now always be unfriendly when you reach certain levels of bimbo. Currently the monsters I have made this change on are the sex doll, wench, demoness and mannequin; each monster becoming unfriendly at different points in your descent into sluthood.
These two changes combined should create an environment where you actually care about keeping your bimbo stat down when trying to "win" the game.
1) There is a new trap in containers that applies a level of makeup unless you succeed a difficult dexterity roll.
2) Makeup adds significantly more to your bimbo score than it used to. So as opposed to it being a negative stat that slowly increases but you can't get rid of without fainting, you should now consider it an even greater problem, but a temporary one.
I've also decided that your bimbo stat doesn't actually have enough influence in the game right now - it's actually nowhere near as big a problem compared to body weight, and the levels of your main stats like strength. So to begin to make it more of an issue, some monsters will now always be unfriendly when you reach certain levels of bimbo. Currently the monsters I have made this change on are the sex doll, wench, demoness and mannequin; each monster becoming unfriendly at different points in your descent into sluthood.
These two changes combined should create an environment where you actually care about keeping your bimbo stat down when trying to "win" the game.
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