Monday, 6 October 2014

Whip of Domination

The Whip of Domination is crafted from a severed vine (only one available, dropped by the vine boss) and a potion of virility. It is equip-able / wieldable which works just like clothing. If it is cursed you will not be able to remove it from your hand.

The whip modifies your slap damage based on its BUC and magic modifier. It also gives a damage bonus / reduction based on your submissive sex addiction, the more dominant you are the higher the bonus, the more submissive you are the more the reduction. The whip also gives a bit of bonus damage if you are currently very horny (but being horny lowers dexterity so this might not be desirable overall in some fights).

Wielding the whip makes you able to become horny even if your sex addiction is currently low. Attacking with the whip will arouse you if you are not yet fully horny. You cannot perform a normal slapping attack whilst wielding the whip and damage modifiers such as the reduction from having very large breasts will still apply.

Killing a monster with the whip lowers sex addiction and humiliation.

Saturday, 4 October 2014

Elixir of Magnetism

The elixir of a magnetism is created from a purple liquid and an infernal gem (a new item dropped by the demoness).  When drunk, if uncursed, it intimidates all unfriendly monsters currently attacking you but not yet fucking you. They will run away from you rather than attack for the duration of the effect. Whilst active, all other monsters who are not intimidated will notice you from one room away. The blessed version lasts a few rounds longer.

Good timing on drinking this might make it much more feasible to perform a full heist of the dungeon shop and/or use the woods altar without paying the witch. But if it turns out to be cursed, you might end up in a bit of trouble.

Friday, 3 October 2014

Elixir of Life

Elixirs are small flasks full of a strong concoction that will give you a significant bonus for 20-30 turns.

The elixir of life is created from a green liquid and a fae mushroom (a new item found in the woods).  When drunk it changes you to a woman instantly if appropriate and impregnates you. Whilst active, if uncursed, it heals some soreness every couple of rounds, but if there is nothing to heal, it speeds up your pregnancy. The blessed version lasts a few rounds longer.

Drinking this elixir when already pregnant has potentially severe consequences. It increases your pregnancy rate (chance of conception and speed at which it grows) and is currently the only way to increase your pregnancy rate past the current limit. If you abuse these elixirs you could be churning out children so fast that you haven't even left the region with the father in it yet. Which would obviously hinder your ability to progress through the game.

Incidentally, pregnancy now happens a lot faster than it used to; it would take about a third of the game time to complete in the old version and that's been changed to about an eighth.  And that's without any increases to the rate.

FAQ

I've added a little FAQ to the blog, accessible through the side link.

Wednesday, 1 October 2014

Condom of Kings

Some craftable items will not be liquids but legendary clothing and equipment. Of course you won't be able to obtain each one every game or even necessarily want to, but when you do find the recipe it will be up to you to decide if it's worth obtaining.

The Condom of Kings is created from a container full of another's semen (recall that the only way to currently capture this is during ass expulsion), a piece of pink rubber (a new sex doll drop) and a royal sigil (a new guard drop). Whilst worn it slowly increases penis size. The larger your penis already is, the lower chance and therefore longer average time until the next increase. Orgasming and ejaculating inside the condom curses it, so try to predict this and remove it beforehand. But once removed the condom is impossible to get back on and discarded. The cursed version slowly reduces your penis size. The blessed version increases your penis size slightly faster.

Tincture of strength

Spoiler warning: you may find it more fun to discover / try and work out what alchemy items do as and when you craft them. I know I would. If so I suggest not reading the blog posts for the next couple of weeks.

Tinctures are small vials full of a powerful concoction that will give you a massive bonus for 10-15 turns.

The tincture of strength is created from a potion of might and a mechanical joint (a new mannequin drop). Whilst active it gives you a massive superhuman strength boost (boss battle anyone?), but when the time runs out, all that extra strength turns into body size increase & weight gain. The cursed version reduces the duration of the strength gain to just a couple of rounds. The blessed version lasts a few rounds longer.

Alchemy

So I'm adding crafting mechanics to the game in the hope that Microsoft notices me and buys me up for $2.5bn.

You will start to find recipes in some treasure chests. Recipes can be carried around or memorised. The limit of how many you can commit to memory is based on your intelligence. If you leave a recipe unattended, monsters may pick them up as they wander.

Recipes contain the name of the item that can be created and the items required. Usually one of these items will be a liquid. If the item is a bodily fluid then this will likely require the "brewing" of this liquid inside your belly followed by capture in an open topped vessel during expulsion.

To successfully create the item, go to the apothecary with the items required and use the craft verb. A player with low intelligence has a chance of accidentally and unknowingly creating a cursed version of the item.

Many monsters will now sometimes drop items which have no purpose other than crafting and possibly some trading in the future.

I'm going to try and make some small but frequent posts about the items that can be created as I add them to the game. They've already (mostly) been designed but have yet to be coded.