Thursday 2 April 2015

Moving Forward

Hi all

Sorry for anyone who was truly gutted by my silly April Fools thing yesterday!  The silver lining is that is what is planned for the medium term development of the game, so one day that will all be true!

I didn't get as much development done last week on the game as I'd like because some bugs took ages to fix, and also because I'm working on getting the new website up and running which should be very soon.

Next week may end up not having a new version, again due to website development work I'm doing and also because it's Easter Weekend.

Finally, thanks so much to all my donators for supporting the game, it means so much to me.  Thanks to all my other fans as well for your continued kind words and love.  I've received fanmail from all over the world, everywhere from China to Russia.  Even if our nations differ in politics and culture, at least we can all unite under a mutual love of everything filthy.  I hope you all have a wonderful Easter and normal service will resume shortly.

23 comments:

  1. Any news on the progress of the male ass/gape images?

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  2. I have a minor bug, and i don't know how to post in report bugs section,sorry, so if anyone does please transfer: text on one of fairy's attacks (the one where she brushes against waist) is a mess. i am unsure if it still has its supposed effect, but if nothing else text needs fixing

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    Replies
    1. same guy here, i checked and i am 70-80% certain that the effect is working. So it's just the text.

      Delete
  3. United by smut we can all hold hands and sing It's a Small World.

    After we wash our hands, of course.

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    Replies
    1. Unless you have a fetish for unwashed hands!

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  4. happy easter :)

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  5. Aika,
    I really appreciate your appreciation. Srsly. I have commented here anonymously a few times and I do donate because I appreciate all the hard work you've already done. I'm not expecting anything more than more of the same from you. Good jorb.

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    Replies
    1. Good jorb indeed. No one really connects with his audience than you do. :)

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  6. So a fully graphical interface is planned? I'm curious how you'll go about that in inform. Are you planning to ditch it altogether like FS, or using clickable links, or some other interesting tricks I haven't heard of?

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    Replies
    1. It's a long term goal. Part of the reason development is so slow is that I'm gradually converting the code into a purely functional system that will be much more straightforward to convert to a much more powerful platform. I already have a few volunteers who are eager to help me port the code when it's ready and a target platform is finalised.

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    2. Ah yes, the re-code phase. Right when everything finally starts getting into place in terms of the game, pornographic game developer tends to take everything they learned, destroy it, and start a-new with just as many bugs and problems to fix. Just with a better interface. Negative implications not implied. -snip baseless hype-

      I wonder when we'll get into the bitchy-consumer phase as a result of you working full-time on the game... Tangent; why doesn't anyone notice literally everything is always delayed? Nothing is ever "on deadline"

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    3. That's why I'm not trying to port the game as-is. If the game was better coded, volunteers could do the porting without any significant impact on my development of new content, as additions would not require large numbers of insertions into the core code and render the partially ported code obselete.

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    4. Please don't be mean Anon. When coding as a hobby, learning a lot makes you itchy to just fix the problems that you didn't know how to fix at first. It's either fix them or stop working on the game altogether, as the problems become bigger over time, which would you prefer?

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    5. I don't actually mind when someone realizes they've stretched the limits of their base-code to the point it's utterly fruitless to continue, I just hate when people constantly bitch that they have to wait for an entire fucking game to be re-coded or even just plain developed.

      There is a phrase I like which is "Everyone's first game is a prototype for their next one"

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    6. I'm not sure I like the idea of it being ported to something else, though. Unless this "something else" would be so similar to Inform that there would be little point to changing anything. These games have a certain charm to them just the way they are. Clicking on buttons would not be the same.

      I'm all for rewriting code to make it all better, though. It makes future updates easier.

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  7. Just an FYI.
    I know plenty of people prefer Glulxe as an interpreter and I too feel it functions much better, but it is very slow.

    However, there's a faster version of it called "Git" which is available, and I'd recommend everyone use that.

    Git doesn't come with an installer, so it doesn't do file association, but if you shove the contents of the Git compressed file into the Glulxe install and rename the .exe to "Glulxe.exe" (as well as renaming the original "Glulxe.exe") then Glulxe becomes Git, so your .gblorb files will open in Git. clever!

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    Replies
    1. There's an official Windows Git version of it. It looks just the same as Windows Glulx, except it uses Git below.

      Here:

      https://mega.co.nz/#!3RNlBRhA!TnxGKd_7GGk0UVH16M_IMnniKeRk6exFMatwWRXBGLk

      It also is one Git version ahead of Gargoyle.

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    2. It's a really specific issue, but I prefer using the arrow keys to do past actions, and every cloned action stacks on git, so I can't quite do whatever I did last simply because I had to go down 6 steps, thus needing 7 key presses just for the-thing. As-is, I don't really give a shit about the installer.

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  8. Lentiscus Argentatum5 April 2015 at 20:02

    Happy Easter to our tenacious Landlord and all the blog Visitors!!! Thanks Aika for your continuative efforts in the development!!! :-)

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  9. Have you considered a fap mode? Where fainting is turned off.

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    Replies
    1. Won't happen. Future changes will make ignoring fainting easier to a point, but aika stated often enough (at least I think so) that he/she intends the game to be a roguelite and not a sandbox.

      Future changes I'm referring to: Fainting won't reduce stats anymore, but instead, it's gameover after fainting 5 times.
      I don't know how often you guys faint, but if you're not trying to rush things, avoiding the fainting seems pretty easy for me.

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