Today, as one of the final modifications of release 5, I added some features that should make your hair colour a lot more varied and less likely to get stuck at pink.
Firstly, the chance of your hair increasing in a certain hair colour stat is 1 / (1 + current hair colour level). So the first increase is 100%, but the last increase only has a 33% chance of success each time the game tries to raise it.
Secondly, there is now a passive hair colour decay. Every 150 seconds, the game tries to lower one of your hair colour stats at random. This will only succeed if the hair colour stat is above the minimum value and you are not wearing any headgear that objects to this decay. Currently the tiara prevents changes to all three stats, and the maid headdress prevents the decrease of redness and blondeness but allows brightness to decrease.
Lastly, there are a few other ways that hair colour can reduce itself. Every time you successfully find a trap, there is a 20% chance of blondeness going down. Every time you successfully jump from a dildo trap, there is a 20% chance of redness going down. Every time you successfully kill a monster, there is a % chance of brightness going down that depends on the difficulty level of the monster.
In the near future of the game I hope to add more ways that your hair colour can tend towards pink, to partially compensate for these changes, and also maybe some rare ways that your hair can get dyed in the real world which prevents your hair colour ever going completely back to black.
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