In the current version, when the PC reaches maximum orifice soreness, they are almost stuck there; to reduce these stats they have to go use the statue or find lots of lube, the latter of which only works for the player's ass. To reduce the amount the player needs to rely on these features, the player's ass and pussy soreness will now slowly decay.
However I have also decided that at the moment it's too difficult to faint without encountering a special event. So, whilst you are at max ass soreness, you now risk fainting if the game attempts to increase ass soreness again, and you've had an orgasm recently. The calculation is as follows:
If a random number from 0 to (11 - the body soreness of the player) is 0, the player faints.
So, what you can expect to happen in-game is something like this: You get caught, you get a bit sore, you orgasm, you lose some soreness as you're walking around, you get a bit more sore, you get even more sore and then every moment you're getting screwed whilst fully sore, there is a very real possibility that you'll faint.
At full body soreness and full ass soreness, you are very likely to instantly faint after your next orgasm.
Pussy soreness works much the same as before; gaining more pussy soreness at full soreness will increase sex addiction. At max sex addiction, it reduces intelligence instead. The only change is that pussy soreness will now slowly decay.
This new way to faint is quite a major change and may require more playtesting, but I think there needs to be a more constantly real threat of fainting, and I think this works well. It also gives players more incentive to submit (a small amount of long term damage to your bimbo level) over resist (short term damage to your ass soreness, which is essentially your HP).
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