Hey guys,
Thanks for voting on the poll. The very mixed results and the poor wording of the poll (that one's my fault) mean that I'll just choose a direction when I come to look at images again. Eventually the game will probably have options for all of the above and you can each choose your favourite, although I'm a little worried about a bloated filesize. I have a few offers from people to draw art for me which I may end up taking up in the future. By the way, sorry for the lack of email replies guys, I am really good at thinking "I'll reply to this later" and then the email getting lost amidst ones I have replied to. I'll try to have a look back through lost emails sometime this weekend.
Anyway it's been a productive couple of weeks but I'm still way off what I wanted to have done for release 6. Never mind that the hotel level is empty of monsters at the moment, but there are loads of donators requests still to do. But obviously you guys want to play what I've done so far and as some have pointed out it's now early February.
So what I'm going to do, is for the next week (or two, we'll see), is perform some finishing touches that will make what I have at the moment a playable release, revamp attacking like I have planned to do for a while, and then I'll release a version for you to play with. Think of it as release 6v0.5 or something. As this isn't a full version of release 6, I won't implement undo prevention yet for non-donators. But several of the other cheats (purloin etc.) will no longer be available for everyone. They were only available when I compiled the game 'for testing' and from now on I will be compiling it with standard parameters.
To the donators whose stuff I haven't gotten done yet, I do apologise, it will get done, and I'm hoping / assuming you guys would also like to see where the game is at, even though your request hasn't been coded yet.
Cards on the table I have a lot of work to get on with over the next few months (final semester of final year of university!) but I will still have some spare time of course and will endeavour to do everything I've promised to do as fast as I possibly can. But as you may have noticed I don't tend to rush my coding, as I value quality and want to be able to be proud of the final product.
So yeah, watch this space!
Love from Aika
Showing posts with label poll. Show all posts
Showing posts with label poll. Show all posts
Friday, 7 February 2014
Tuesday, 28 January 2014
Player Images
So a fellow dev has shown me how powerful the image showing tools are in Inform. By using transparency and some clever base images, you can create a neat single image of a person.
The proof of this can be found in this gblorb. So I could potentially use this technique with either lineart or real images. I could probably end up doing both, but I'm trying to work out which to prioritize (assuming people think it's worth my time).
Please vote above if you haven't done so already!
Aika
The proof of this can be found in this gblorb. So I could potentially use this technique with either lineart or real images. I could probably end up doing both, but I'm trying to work out which to prioritize (assuming people think it's worth my time).
Please vote above if you haven't done so already!
Aika
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