Wednesday, 12 November 2014

Dildo trap changes

* You no longer instantly faint if the game reckons you can't escape, you are given the time it takes you to faint to solve the problem
** e.g. become lighter than air from the aeromancer, wait for your belly to shrink so that you can reach your heels to take them off
* If you're not wearing heels you'll always succeed the jump
* Medium sized bellies no longer count as large enough to prevent you reaching your heels
* It now takes very little heel skill to jump in 3 inches or lower heels, but 4 inches has a massive skill requirement jump

15 comments:

  1. So, you can still faint, but the game no longer skips to that point. Would that be correct?

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  2. Nice balance tweak.

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  3. Yep. Hopefully the /faint command still works for people who know they can't escape and don't want to waste the turns.

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  4. It probably takes quite a lot out of you to stay suspended on the trap if you can't figure out how to get off all that quickly, or at least I'd think so. We'll see I guess.

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  5. Any chance of the hard cap on heel height being replaced with a soft cap, in regards to jumping? If the player has an insanely high heel skill, I guess they could still jump in excessively high heels. I guess they might even be able to lift themselves off a dildo trap, if the heels are high enough.

    As is, there seems to be a fair bit of reason not to go over 3-ish inches.

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    1. It is a soft cap, insanely high heel skill allows jumping in 4 and 5 inch heels

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    2. I take it that 6 inches and up you have to remove them "or else"? :P

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    3. Isnt that kinda logical? I mean its already stretched with 4 and 5 inch heels. High heel skill is, in my opinion, a way of saying how used a character is in walking with heels. The higher, the longer heels they can wear without falling down. Jumping in heels is a another thing.

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    4. aika, could you set a height range to the traps?
      reasoning: player height becomes an option > 5 ' 10" = dildo needs to be at least 3' 6" tall total height to actually get in and hold you there but just barely be holding you there, and if a dildo has 3 foot pole + 6 inch dildo, then 6 inch heels would lead to you "not even noticing as the trap doesn't even reach your butt", but a 4' 6" trap would lead to "you are lifted off the ground by your insides" or something similar, requiring you to have some sort of potion for putting you into negative weight just to escape.

      basically, make it so that heel height, player height, and trap height interact.

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    5. I think that's an almighty amount of work for what's essentially just detail blurb and variation on a trap that should be set at a height to affect anyone and everyone who falls into it. I personally would rather that work go into say, more content of other kinds for the game, and expansions on the game-mechanics that haven't been completely incorporated yet (Such as deepthroat skill and other fine things)

      Then again, I am just an unpaying peasant of a fan, so my say shouldn't mean all that much compared to a donator.

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  6. Well, it doesn't have to be logical, I mean getting your boobs inflated with air and getting stuck to the ceiling ain't the most sensible of things after all.

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  7. this is literally the most excited i've been for a non-buy to play, or subscription game, ever.

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  8. I was wondering if there will be another interaction with dildo traps. Something along the "Submit/resist" system. there are only attempts at escaping, what if I just wanted to enjoy the trap for Bimbo purpose or humiliation increase? will you add "Submit" or "Enjoy" or whatever possibility to the trap? Possibly allowing more mobs to have your way with you ? (not just royal ugly dudes)

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  9. you know that fluttery feeling you get right before big releases/updates, i am getting that for your game right now :)

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