Wednesday 12 November 2014

More Plastic

Wow, I'm glad to see so many of you are excited about the silicone queen stuff!  I've expanded it a tiny bit so let me explain how.

In keeping with the theme of the class outfit buffing dexterity, the outfit now prevents all red hair colour increases.  This means that your hair will tend towards platinum blonde, which fits in nicely with the idea of the set.

Secondly, as the permanent make up stuff is still stuck in an unfinished and super buggy state with the tattoo machine in the hotel level, the silicone queen outfit has the added effect of preventing make up decay, and preventing make up resetting when you faint.  I don't know whether this will get removed when there are other methods of obtaining permanent make up, but I guess we'll see how it affects the class.

Someone made an interesting point that the mannequin is now responsible for two different class outfits.  I don't consider this to be an awful thing; I just see it as part of the 'meta' that if you are eager to actively obtain one of these classes rather than it just happen to you sometimes, then you will probably need to submit to the mannequin's whims and cross you fingers (and butthole).  Assuming you're in an okay state in general, there shouldn't be too much risk in letting the mannequin paint your face, standing up and slapping it and then kneeling again, until you get the outcome you want.

Oh and by the way there will be one other way to obtain the first scrunchie, and that's reaching maximum hair length with extreme proportions fetish off.  Granted, there aren't that many ways that hair length increases without wearing headgear, but there are some so it should be possible.  There is one new way that hair length can increase - every now and then if a hair colour type is at max and the game tries to increase it again, it'll instead increase the length.

Finally onto what a lot of you are always clamoring about: when are you going to get to play this?  Well I've got a few images to edit and add to the game and a couple more small features already coded that I haven't announced in blog posts yet but I'm essentially now into testing.  Obviously there are still loads of features that people have requested that aren't in the game yet, and I'd like to apologise to any donators who that might upset especially those who have been waiting a long time, but I'm hoping that everyone is eager to try out the new release.

My plan is that the first time I manage to run through a game and not encounter a bug, then I'll package it up and release it leave it up to you guys to find the rest.  It's quite possible at that time that there will still be some game breaking bugs, so if you don't want your first experience of the supercool new release to be encountering a massive bug just as it's getting good, I'd recommend waiting a couple more days (and I'll point this out when I upload the new release).

tl;dr expect a couple more short blog posts and then a release, hopefully before the start of next week.


27 comments:

  1. thats great thank you for your fantastic work :)

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  2. I look forward to it. Thanks for all your hard work. <3

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  3. "...hopefully before the start of next week." Fap-christmas coming early this time of year yay!

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  4. Just out of curiosity. Are the inflation scenes and monsters going to be in the next release?

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    1. Yep, whether it's not buggy and balanced is a different question!

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  5. aika is a big SLUT
    SLUT
    L
    U
    T

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  6. I personally would much rather play a buggy game than wait an extra week or two to play, thank you for all your hard work! I'm so excited!

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  7. So excited... You mentioned editing images, is there a large number of images getting added? Or, is this just mainanence on existing images?

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    1. Most of the new items and NPCs are getting images and there are some new map icons.

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  8. well i wish you luck and godspeed to the bimbo chambers! Not lie im glad you have pressed on with this game. cuz its awesome!!!

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  9. Woot!

    /me gives Aika a massage

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  10. I don't think I can wait that long. But I shall be patient

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  11. The hair redness prevention is an excellent idea. Can that concept spread to older classes where applicable ?

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    1. It already is.

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    2. Well, I'm aware that being a Maid decays your hair brightness faster, but it's not locked (and that's fine, faster decay also works).

      Princess is intelligence-aligned, but makes you dumber (can add blondeness) and prevents any colour decay. It's offset by being the princess, which is very useful.

      Cheerleader... dexterity based, but you can still add redness, and Cowgirls can still get bright hair.

      Ballerina... wow, been a while since I tried. Time for another game.

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    3. I've extended the feature to the cheerleader as she is traditionally blonde and dexterity based. Other classes tend towards certain hair colours vaguely but these are the only ones that will literally ignore changes.

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  12. Still curious as to the nature of the silicone implants.
    Are they instantly applied to the real world character?
    If so, in form of breast growth or also as implants.
    Also, the initial option for limiting breast growth by skill points, do they implants fall within those limits, or does that simply restrict growth. meaning can you limit yourself to D cup growth... but end up with implants beyond the D range.

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    1. Implants do not get applied to the real world character, but maybe they will in the future. Implants do not reset upon fainting so your virtual character is stuck with them for the entirety of the playthrough. They can't appear or enlarge if they would make your breasts grow beyond their real world size.

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  13. Thank you.
    But.... unfortunately I'm still confused.
    If I'm reading this right... the virtual character will be stuck with them permanently... but they dont affect the real world character.
    So how do the limits work for breast growth?
    Presumebly the virtual character could get stuck with large implants with little growth affecting the real world character
    Does the real world character grow to match... or is he affected by normal growth affects in game.. or will he stay relatively flat compared to the implanted avatar?

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    1. The real world character will stay relatively flat if your virtual breasts are mostly silicone. Which hopefully will create a nice humiliating moment of self reflection for the player when you look at yourself in the portrait and compare it to your virtual self.

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    2. Perfect. Thank you.

      Really looking forward to the new release... So many wonderfull options to explore. Well done.

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  14. About the mannequins and multiclasses, I suppose you could still tip the odds in your favour. As I understand, the scrunchie needs long hair, while rubber hat needs small breasts compared to bimbo score right? Two different triggers.

    One thing I did notice though - why long hair *without* extreme proportions for scrunchie spawning? What happens with long hair if EP is on?

    Loving the updates. Can't wait to see what's next.

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  15. I wish that classes were at times more accidental. Like with the maid, too much soreness leads to crawling leads to class change. I'm a real fan of a mechanic like that, would've like Silicone Queen to be somewhat like that too. That being said, I'm so excited to get myself all "plastic-ed" up soon :) Thank you for your hard work!

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    1. All classes are designed to sometimes occur unintentionally but have ways that the player can make it reasonably likely to occur.

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