Wednesday 8 October 2014

Tincture of Acceleration

The tincture of acceleration is crafted from a potion of speed and a wasp wing (drop from a giant wasp) if egg laying fetish is enabled and pink hair (drop from fairy) if not.

This tincture gives you a massive dexterity boost for a few rounds, as long as it's not cursed. Its side effect is that internal bodily effects are massively accelerated; you will very quickly get very thirsty (but not bring you quite to fainting levels) so it's a good idea to have a drink on your person or accessible nearby. If watersports is enabled, this will cause your bladder to fill very quickly which could cause a missed turn in whatever battle you're in as you wet yourself.

If enabled, pregnancy and milk production will speed along at crazy rates as well. If the tincture is not cursed, exercise will count for a huge amount of calories burned. Blessing the vial will cause the effects to last a few extra rounds.

4 comments:

  1. As I read through the items you've been listing over the past few days, there's a bit of a common theme among a lot of the consumables: Why would I ever want to use them?

    While I suspect, "To punish myself!" might be an enthusiastic answer for some given the overall nature of the game, there's basically that part of me that aspires for some practicality to the process. Especially if the process itself is a bit convoluted in the acquisition of recipes, getting materials, and of course hoping for a good brew.

    Things like the whip seem good, in part, because they are not a consumable. And while the Dex penalty from arousal could be considered the drawback, I'd say the overall pros outweigh the cons here, even if killing the Demoness may be a tricky affair early on. I'm hoping we could see other equipment come about as an option, perhaps even varied versions of things like the cow girl outfit and so on. But the consumable issue is really more my focus in speaking up while development is still going on.

    So, I guess my basic suggestion is that normal versions of the tinctures for STR, DEX, and INT gain the possibility of permanently increasing their respective stat by 1. If you have a blessed version, it could be guaranteed, maybe even a chance for a +2. I know it might be tempting to put a -1 on the cursed stuff, but again, I point back to what seems like some generally steep penalties in their after-effects and think that good enough. If the concern then becomes some might faint farm stat ups, it could always be possible one forgets a learned recipe on fainting, requiring them to find it again.

    Though, maybe I'm over-thinking this without knowing the entirety of everything that'll hit with v6. x.x

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    Replies
    1. Combat, and especially boss fights, can be very grueling in the current build of the game because the only way to handle a lot of monsters is to pump your strength and/or dexterity. That can take a long time, and since the main draw of Trapquest is the erotic aspect, most people won't invest in that. These temporary, but significant statboosts solve that problem. Godmode is the answer, but Aika can't just give you godmode. That's not how the game works. You gotta grease the wheels a little bit. ;)

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    2. If the items turn out to be unusable then I'll make balance changes. But I think you should try them out first.

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    3. I like the idea of the potions. Most things in this game with benefits require some manner of trade-off or sacrifice. Most obviously, all of the potions require you to have taken a few things down in combat first.

      Aside from that, I'd think of them more like "oh crap" or "boss fight" buffs - you use them to get a very specific thing done (or avoid something happening) you otherwise couldn't, and there will be a price to be paid for using them.

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