Monday, 6 October 2014

Whip of Domination

The Whip of Domination is crafted from a severed vine (only one available, dropped by the vine boss) and a potion of virility. It is equip-able / wieldable which works just like clothing. If it is cursed you will not be able to remove it from your hand.

The whip modifies your slap damage based on its BUC and magic modifier. It also gives a damage bonus / reduction based on your submissive sex addiction, the more dominant you are the higher the bonus, the more submissive you are the more the reduction. The whip also gives a bit of bonus damage if you are currently very horny (but being horny lowers dexterity so this might not be desirable overall in some fights).

Wielding the whip makes you able to become horny even if your sex addiction is currently low. Attacking with the whip will arouse you if you are not yet fully horny. You cannot perform a normal slapping attack whilst wielding the whip and damage modifiers such as the reduction from having very large breasts will still apply.

Killing a monster with the whip lowers sex addiction and humiliation.

13 comments:

  1. Lentiscus Argentatum6 October 2014 at 07:52

    Nice! :-)

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  2. Lentiscus Argentatum6 October 2014 at 07:58

    I am curious, will you implement another weapon advantageous for players with high submission?

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    Replies
    1. Genuflection is the strongest weapon for submissive characters - every fight is a win.

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    2. The cheerleader outfit. Having that on means guards take care not to hurt you when they take out.

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  3. Any new on when we will be seen Release 6 out?

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    Replies
    1. No. Read the FAQ. Still end of Oct all things going well, and it gives the impression Aika is tired of that question being asked.

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    2. All fair, although it would probably have been easier to have an easily visible tracker. As simple as "release date: possibly october/november" or as complex as one similar to the one on Team Four Star's site.

      People will inquire, if they can't easily see the info. Perhaps not the old fans, but new ones do seem to show up every so often.

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    3. I'm not trying to be rude or anything, but a FAQ should be the place to look for if someone has a question like that.
      Imho, people who still ask the same question(s) can either be safely ignored or RTFM'd to the FAQ at that point.
      Obviously, it doesn't always have to be done in a rude way, but even I got annoyed by these questions a while ago already and I'm not even the developer.
      Note: The above applies to people asking these questions on this very blog. If asked in another "locations" one may be a bit more gentle while RTFMing them to the FAQ. =^-^=

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  4. Can NPC's steal your whip? Can NPC's end up with a whip if they take the recipe?

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  5. Wow, liking this a lot.

    Will we be able to store alchemical ingredients in the wardrobe? Things like this vine sound like they'd be hard to get, will we have to take extreme care not to die and risk having to collect items all over? (knowing your style, I would imagine the answer to this is 'yes' hehe)

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  6. Hello Aika, I've been thinking about sprinklers + liquids overhaul and I ended up with some questions/concepts. This isn't a feature request, just some ramblings, but if some of them strike your fancy feel free to use them anytime.


    So, there are four sprinkler types atm, white, red, yellow and pink.
    When you enable the watersports fetish, yellow fluid is explicitely piss. For consistency's sake, it would be pretty nice if every liquid had such a mod - easy enough for white (bukkake fetish could turn it into cum, lactation fetish could turn it into milk), I'm at a loss for red/pink though (blood sounds like a bad idea).

    Combined with the alchemy oriented 'capture liquids in open container' feature, sprinkler traps could get more depth if the fluids they emit were used in powerful alchemy recipes.
    This is the idea: player enters room, triggers sprinkler trap. Typing "use with sprinkler" would start a multiple turn action where the player would stay in the room long enough to collect enough fluid in their container. In-game, they would also have to get quite close to the sprinkler to do so.
    Result: a container with a dose of the specific fluid, and the player's hair massively coloured (+2 colour points per turn instead of +1 due to proximity). For good measure, it would also proportionally increase a permanent minimum value for each affected colour (maybe value/4 or /5). The player's hair (even after fainting or using special headdresses) would never go under these values.

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    Replies
    1. damn, the formatting ate some of my words. i meant:
      "use (container name here) with sprinkler"

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